![]() UnitPackageInfo=(PawnType=ePawnType_MecMark3,ArchetypeName="Unit_MecMark3.ARC_Unit_MecMark3"), and the decorative armor data, i.e. So far there's no DLC for Enemy Within, but as prolific as the map team was for the expansion it wouldn't surprise me to see DLC packs of new maps.ĮW added DefaultContent.ini to the path XCom-Enemy-Unknown\XEW\XComGame\Config\ to contain elements of new units such as the UnitPackageInfo for MEC units, i.e. The config files in My Games were merged versions of the base game + DLC. In EU these copies were made to support the addition of downloadable content ( DLC). LOSE_CONDITION_NUM_DESERTERS=8 If we lose this number of countries from the X-Com project, we're cooked.changing this is not wise since the map expects it to be a certain number. HQASSAULT_REINFORCEMENT_CAPACITY=8 number of blueshirts that will appear in HQ assault. ![]() each soldier picks a class at random from the array when it hits Squaddie rank when the array is empty, a NEW array is created using the same rules NUM_REMOVE_CLASS_DISTRIBUTION=3 this number of entries is removed at random from that array.NUM_PER_CLASS_DISTRIBUTION=4 to determine what classes your soldiers get, all classes are added this number of times to an array.NUM_MEDALOFHONOR_MISSIONS=3 number of various special missions that must be won before receiving Council medal.NUM_INTERNATIONAL_SERVICE_CONTINENTS=3 number of continents that must be visited before receiving the International medal.NUM_RECYCLE_MISSIONS=2 number of missions before a dead soldier's medals will reappear.This information should be moved to the missing link page DefaultGameData.ini when it is developed.ĮW has added some Constant Values to this file, such as: The DefaultGameData.ini file similarly should be getting mirrored into the XComGameData.ini file in the My Games folder. (Note that EW files are located under the XEW folder that is added to the XCOM - Enemy Unknown folder when that expansion is added.) Making changes to XComGameCore.ini won't work because the original DefaultGameCore.ini file would overwrite it at game launch. It is a mirror copy of the DefaultGameCore.ini file found in the game config folder: \XCOM - Enemy Unknown\XComGame\Config. XComGameCore.ini resides in the My Games\XCOM Enemy (Unknown/Within)\XComGame\Config folder. Most games since the release of Windows Vista write stuff into My Games because the game folder itself is often in Program Files which the Windows OS now makes inaccessible to alteration for security reasons. (From the Nexus Mod Talk Forum minmax money rewards don't seem to work (XComGameData.ini) thread.) Other tools mentioned in Modding Tools - XCOM:EU 2012 may be useful but are not required. That article and this should be your first stops when looking to make any change you think should be "simple or easy".Īny plaintext editor (like Notepad, but not Write) is sufficient. Many commonly sought tweaks to the game people have requested help with are made to the DGC.INI file, and now are documented in the article How to DIY common mod solutions - XCOM:EU 2012. It has now been discovered how to force the game to use the entirety of the DGC.INI instead of the resource cache copy. By default the game only uses certain settings from the loose file, and most mods must alter the embedded version. There is also a copy embedded ("cooked") into the game executable file XComGame.EXE, which is part of what is called the resource cache. The DGC.INI file is found in the \XComGame\Config folder. All credits to him for the first version of this page which essentially kicked off the beginning of the organized modding process for XCOM:EU 2012. ![]() This description of the DefaultGameCore.ini (DGC.INI) file is directly based on the Compiled list of DefaultGameCore.ini settings and their functions thread in the Nexus XCOM Mod Talk forum.
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